![shards of war flatline shards of war flatline](https://i.ytimg.com/vi/aLBp7sTa_b8/maxresdefault.jpg)
![shards of war flatline shards of war flatline](https://i.ytimg.com/vi/ZDYtZ2AOArY/maxresdefault.jpg)
A small arsenal of power-ups and special character abilities inject a smidgeon of entertainment on first use but are just time-wasters in the long run. The game boils down to a button mashing chore, a tiring repetition of the same formula over and over again. Sure, each character has their nuances to make them unique, some interacting in particular ways with the environment, but the reality is that it’s not necessary to switch between them and the game could just as easily be completed with one character. Not only does the game make you endure these cookie-cutter levels, but it will force you to backtrack to levels long-ago completed to find new items to progress in the story a desperate grab at extending the playtime of an already lengthy game. This extended duration would be almost tolerable if there were some deviation from the flat-line of gameplay available in each level, but the monotony of the first 10 minutes kicks on for the remainder of the game and makes the experience a thoroughly unenjoyable one for its majority. There are fewer than 20 levels for the entire game, of which almost a third are nothing but boss fights, and each of the main levels is more than twice as long as a side-scrolling game level should be. The game has got the repertoire of levels all wrong. Cartoon Network: Battle Crashers has seemingly done the impossible by incorporating as many classic side-scroller bugs and errors as it can as well as incorporating their own new take on ruining the genre. Somehow, the mark has still been completely missed with this title. If you’re going to turn your franchise into a video game of some description, side-scrollers are generally the safest bet. The pace of the game plateaus almost instantly, offering very little story or dialogue to keep the mind entertained throughout. It doesn’t get any deeper from there on in, either, and the game makes no explanation of exactly why each of the six characters is even there. From there the game jumps straight into the action, dropping you into the first level with very little explanation of anything resembling a long-term goal or plot other than “ fight the shard monsters“.
SHARDS OF WAR FLATLINE SKIN
Valkyrie's Birthright skin references her connection to Titanfall 2, while Lifeline's Ghost Stalker skin from the War Games event stands out above the rest of the character's skins.The game begins with Uncle Grandpa driving his UG RV through multiple dimensions, losing control after an evildoer breaks in and crashing through territories familiar to the other characters that have been sucked into the game. The War Games events from the latter half of Season 8: Mayhem wrapped up with the release of the new season, which introduced some of the most iconic skins in the game to date. Updated Jby Erik Petrovich:The release of Apex Legends Season 9: Legacy came with a new legend: Valkyrie, the daughter of Titanfall 2's Apex Predator Viper. Players who have these skins rightfully flaunt them in every match, and perhaps far into the future Respawn will allow players to buy these old and iconic looks for their favorite champions. While some event-tied or exclusive skins have returned to the in-game cosmetic shop at least once, Respawn Entertainment has said of the rarest Apex skins from the past will never be available again. RELATED: Great Team Compositions In Apex Legends Even going back to the first year of Apex Legends, unlockable skins were always a way for the game's developers to be a little silly. Apex Legendsstarted as a serious, gameplay-driven battle royale with ties to the Titanfall franchise both in the story and character movement. One thing that the game doesn't take seriously, though, is character skins.